Video game players may spend a lot of time on the couch,
but when they're ready to go out they can find their keys
quicker than the rest of us, a study suggests.
Researchers found that gamers who devote much of their
free time to Grand Theft Auto and Super Mario may be able
to scan their environment and spot the target of their search
more quickly than non-gamers can.
In experiments with college students who were either hard-core
video game players or novices, the researchers found that
players were quicker to detect target objects on a busy
computer screen than their peers were.
The findings, published in the journal Acta Psychologica,
suggest that the vigilant watchfulness video games require
makes for quicker visual processing.
Gamers' brains don't appear to have any specialized search
strategy, they're just faster, explained lead study author
Dr. Alan Castel, a post-doctorate fellow in psychology at
Washington University in St. Louis.
Specifically, both groups of students were similar when
it came to the search principle of "inhibition of return."
According to Castel, this means that when people look for
their keys, they look in one place, and if the keys aren't
there, they will look in a number of other spots before
giving the original location a second go-around.
In the experiments, he stated, video gamers used the same
search strategy as non-gamers did. "They just executed it
faster," he said.
What this means for real life is uncertain. The advantage
video game players held over their peers was on the order
of 100 milliseconds, Castel noted.
It's possible, though, that a gamer's speedier visual processing
could make the difference between, for example, crashing
a car and averting an accident, according to Castel.
That doesn't mean, however, that people should take up
video games to improve their driving records. That 100-millisecond
advantage could take a lot of playing time, Castel said;
gamers in his study played 6 days a week, on average, for
about 2 hours each day.
Video games have been much criticized for their violent
content and for contributing to couch-potato lifestyles.
This study, Castel noted, doesn't judge video games as "good"
or "bad." It just suggests they feed a very particular expertise.
The main research interest, according to Castel, is in
whether video games, through effects on visual processing,
attention and movement, can be useful in rehabilitating
the brain -- after a stroke, for instance, or in cases of
age-related memory loss.
SOURCE: Acta Psychologica, June 2005.