High
Computer Use Means
Bad Social Life for Kids
Excerpt
By Alison
McCook, Reuter's Health
NEW ORLEANS (Reuters Health) - Children as young as 4-1/2 years
of age who spend a lot of time in front of a computer are less
likely than others to be accepted by their peers, according to
new research.
Researchers led by Theodore E. Gardner of the University of Oregon,
Eugene, reported that children between the ages of 4-1/2 and 6 years
who spent the most amount of time on a computer were significantly
less likely to be accepted by other children their age, and had
a harder time integrating smoothly into a group than their less
technologically oriented peers.
Gardner and his co-author Jeffrey R. Measelle also found that
heavy computer users were more likely to exhibit symptoms of depression
than lighter users.
When asked if he thought computer use promotes social difficulties,
or vice versa, Gardner told Reuters Health he thought it was likely
a little bit of both.
Although the present study did not address this question, Gardner
said he suspected that some kids are "temperamentally predisposed"
to be attracted to computers. The more time they spend on the
computer, the less "social practice" they get, which would cause
them to want to spend even more time on the computer.
"My guess is that it would actually be a cyclical relationship,"
he said.
He and Measelle uncovered the association between children's
social behavior and computer use from surveys of mothers of 120
children, including 48 boys and 72 girls. Kids who spent the least
time in front of the computer averaged around 5 hours per week,
while those who logged the most time spent about 19 hours weekly
at the computer.
Gardner presented his findings here Friday at the American Psychological
Association's annual meeting.
Along with having social difficulties, children who spent the
most time in front of the computer, on average, came from more
affluent families than those who logged fewer hours.
Not being accepted by your peers--even when a person is very
young--can have a significant impact on peer relationships down
the road, Gardner said. Kids who don't "fit in" during the years
of preschool and kindergarten may have trouble being accepted
for a long time afterwards. "A lot of those kids tend to not fit
in for quite a while," he said.
The impact of computer use on social development is especially
important now, he added, as each new generation embraces computers
more than the previous one, and as video games and other technologies
are being marketed specifically to young children.
"There's 2-1/2- to 3-year-olds who totally know what they want
when they walk through the video game section of the store," he
said.
Reference
Source 89
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