Shows, Games Created
to Encourage Exercise
Some of the new video games on the market
make children move more than their thumbs they get the
kids off the couch and get them to exercise.
With television and video games
often blamed for contributing to the growing problem of obesity
in children, video game makers and children's TV companies are
creating shows and games that motivate children to move around
or offer story lines that encourage exercise.
"All this physical marketing stuff
is a powerful marketing tool," said Chris Byrne, a New York-based
independent toy consultant.
"Parents are concerned about the
level of physical activity that their kids are engaging in," he
said. "And kids like it because it gives them a chance to be physical
but most importantly be in control of their play experience."
This fall, the Nickelodeon children's
cable television network will introduce a program called "LazyTown,"
a blend of live action and animation, where the village's children
are torn between a health-conscious superhero named Sportacus
and lazy Robbie Rotten, who spends his days lounging around.
Ragdoll Ltd., creator of "Teletubbies,"
is to release toys this fall tied to "Boohbah," a show aimed at
toddlers that began on PBS in January and features actors in colorful
rotund costumes who perform aerobics and urge kids to dance. The
new toys also encourage children to move around.
Meanwhile, in video games, Sony
Computer Entertainment America has done well with its new EyeToy
series, which comes with a camera that sits on top of the TV,
making the player the star of the screen. The series was made
for PlayStation2. With EyeToy: Groove, which targets the 7-to-11
age group, players dance to one of 28 pop tunes and it
comes with a calorie counter.
Unlike the other EyeToy versions,
EyeToy: AntiGrav a skateboarding or snowboarding game expected
this fall players don't see themselves on the screen. Rather,
they use their body to control a character on screen; the camera
uses a motion tracking technology that instantly translates body
movement into on-screen interaction.
Toy Quest Entertainment, meanwhile,
has launched Spider-Man 2 Web Action Video Gaming System, which
has Spider-Man mirroring a child's movements on the TV screen
using sensors strapped on the child's wrist and ankles.
"We are trying to get away from
the simple joy stick and button control," said Bob Del Principe,
vice president of research and development for Toy Quest. "You
forget you are actually exercising."
According to the Centers for Disease
Control and Prevention, approximately 16 percent of boys and 14.5
percent of girls, ages 6 to 11, were obese between 1999 to 2000.
That compares with 4.3 percent of boys and 3.6 percent of girls
between 1971-74. A sedentary lifestyle is a big contributor to
the problem.
Daniel Decker, who has girls ages
1 and 4, said he welcomes shows like "Boohbah" that get kids to
move around.
"I don't want my kids to be vegging
out, but if they are going to be exposed to TV, at least these
shows cause them to use their motor skills," the Jacksonville,
Fla., resident said.
Developing a video game that combines
technology with exercise is trickier than creating a TV show that
encourages children to break a sweat, according to Doug Lowenstein,
president of Entertainment Software Association, an industry trade
group.
"How many different types of games
lend themselves to that experience?" asked Lowenstein. "The whole
game has to be lots of fun. How do you translate the motion of
movement that makes sense?"
Lowenstein and others say the video
game Dance Dance Revolution which created a craze in the
nation's arcades and is now popular among video game players at
the home made the industry realize "gamers are willing
to experience a game other than in a sitting position."
With DDR, players facing a video
screen, stand on a three-foot square platform with an arrow on
each side of the square pointing up, down, left and right.
As an arrow moves to the top of the video screen to the beat of
the song, players step on the corresponding arrow on the platform.
More than 1 million copies of DDR's
home version have been sold in the United States since 2001, according
to Peter Nguyen, a spokesman at Konami Digital Entertainment-America,
which distributes the Japanese-made game in the United States.
Lowenstein also believes the popularity
of wireless toys has created "greater potential in disconnecting
people from the couch."
Radica Games has done well with
a wireless video game series, Play TV, which offers seven games
that simulate such activities as snowboarding, baseball and boxing.
The series uses motion sensing devices to interact with TV images;
swinging a wireless bat, for example, creates pitches on the video
screen.
Reference
Source 102
July 30, 2004
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