Toy Companies Make
Getting Off the Couch Fun
The battle of the bulge has expanded
into the toy aisles.
As more adults dabble in fad diets
and the obesity rate among their children swells, toy makers are
looking to cash in by designing products meant to encourage physical
activity.
But while getting kids off the
couch is something toy makers see as a boon for their results,
they also know that without the fun aspect, fitness toys will
be destined to gather dust in the back of the closet.
Hasbro Inc., Mattel Inc. and JAKKS
Pacific Inc. are just a few of the big U.S. toy makers targeting
parents concerned about the estimated 16 percent of U.S. children
and adolescents who are overweight.
In August, JAKKS unit Play Along
launched the Fit n' Fun Care Bear, who wears a sweatband and does
knee bends and other workout moves while singing tunes like the
1980's Olivia Newton-John hit "Let's Get Physical."
Children are encouraged to imitate
the Care Bear's moves, a feature Play Along President Jay Foreman
said health-conscious parents will appreciate and that kids will
find fun.
"I would love to say we were overly
altruistic about the whole thing, but the first and most important
thing is whether it's fun," Foreman said. "Toys are designed to
entertain the child, not necessarily to make them healthier or
skinnier."
Experts agreed that toys like the
Fit n' Fun Care Bear; Hasbro's BoohBah dolls, based on the toe-touching
television characters; and Mattel unit Fisher-Price's Sesame Street
E-L-M-O, who asks kids to join him dancing to "Y-M-C-A," are more
about tapping into a trend than burning calories.
"At the very best these toys model
physical activity and inspire kids to be active physically as
a mode of entertainment," said Chris Byrne, an industry expert
known as the Toy Guy. "In some cases it's more on trend from a
fashion standpoint, and it doesn't hurt to be on trend. I'd rather
that be the trend than for them to sit back and eat a ham."
One health expert said toys requiring
children to be active in order to play with them are more beneficial
than ones that simply encourage movements to be imitated.
"When I think of toys to increase
activity in kids, I tend to think more of toys that actually require
the kids to be active in order to play with them," said Jacqueline
Epping, a physical activity expert at the U.S. Centers for Disease
Control and Prevention.
According to a CDC survey conducted
between 1999 and 2002, the number of overweight American children
rose 45 percent from the numbers recorded in the period between
1988 and 1994.
Experts blame the rapid increase
on several factors, including a decline in required physical education
programs in schools and an increased reliance on cars in neighborhoods
where children once walked or rode bikes to get around.
"Today there are more choices for
children, and a lot of those choices are sedentary," Epping said,
adding that while traditional sports-oriented toys such as roller
skates are particularly beneficial to children, video games that
require movement are also good for boosting activity levels.
Hasbro's Lazer Tag, in which players
shoot sensors worn by other players to "tag" them, and SpinMaster's
Bella Dancerella, a home ballet kit with a mat, bar and instructional
video, also inspire kids to be physically active, Byrne said.
And Japanese publisher Konami Corp.
made a hit franchise of "Dance Dance Revolution," in which players
dance frenetically on a special mat attached to their consoles,
trying to match the moves of characters on screen. The game even
features a "diet mode" that counts the number of calories shed.
Reference
Source 89
November 15, 2004
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