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Studies
Link Video Games
To Aggressive Behavior
By
Melissa Schorr
NEW YORK (Reuters
Health) - Violent video games may indeed increase aggressive behavior,
two Iowa State psychologists conclude after conducting a comprehensive
review of the literature in this hotly debated field. However,
other experts say the research to date is still not conclusive.
``Violent
video games increase aggressive thoughts, aggressive feelings
and arousal, which might explain why they increase aggressive
behavior,'' co-author Dr. Brad J. Bushman, a psychology professor
at Iowa State University, told Reuters Health. ``Some parents
don't think twice about letting their kids play violent video
games, but these effects are not trivial.''
The article
cites recent high-profile school shootings such as Columbine High
School, where the two shooters reportedly were fans of the video
game Doom.
Researchers
have argued for decades that watching violence on television and
in films is linked to an increase in aggression, and are now extending
that assertion to the video game industry. However, research into
the effect of video games has not been as comprehensive as multi-decade
research on television and movies.
Bushman and
his colleague Dr. Craig A. Anderson reviewed 35 studies conducted
through 2000 on the effect of violent video games on more than
4,000 children and adults.
The results
will be published in the September issue of the journal Psychological
Science. The two authors conducted the work with no outside funding
or university support.
The investigators
found that playing violent video games seemed to cause a weak
to moderate increase in aggressive thinking and aggressive feelings,
physiological arousal, and the likelihood of acting aggressively
towards another person. Playing violent video games also decreased
the likelihood the person would help another person.
``There's
this tendency to believe violent media affect other people, but
it doesn't affect me,'' Bushman said. ``Despite what people think,
they do increase aggression, and the impact is substantial.''
However, media
and violence expert Dr. Jonathan Freedman, a psychology professor
at the University of Toronto in Canada, said the experimental
study findings were few in number and may not be generalized outside
the lab. ``It's very limited in terms of what it says about the
real world,'' he noted. ``Lab experiments are very limited in
these contexts.''
``The advocacy
doesn't seem justified by the meager statistics and the rehashing
of old data,'' agreed Dr. Henry Jenkins, director of comparative
media studies at the Massachusetts Institute of Technology in
Boston, who advocates working with game makers rather than imposing
federal regulations.
``Even if
this was right, it could not tell parents what they need to know
about how an individual kid will react,'' Jenkins said. ``The
best thing is for parents to be aware of what media their kids
consume, make a rational choice based on their specific kid, and
use their own judgment.''
SOURCE:
Psychological Science 2001;12.
Reference
Source 89
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